Click on the chat input line to enable text input.
Type the message, as a passage describing the scene the characters are involved in.
Press ctrl-enter.
As an alternative to the previous step, you can start the entire message with "/story", followed by a space, and simply press
enter. This also allows you to make hot keys for the message.
The line will be sent in a font identifying story teller messages.
Using NPC identities
NPC identities allow the Gamemaster to enter dialog lines spoken by NPCs.
Type the command "/identity" (can be abbreviated to e.g. "/id") followed by a space and the name of the identity.
Alternatively, click on the speech bubble icon on a personality sheet.
The identity will be created on the identity list located at the bottom of the tabletop, above the hot key bar.
Any chat messages entered by the GM will be labeled using the NPC identity name and be delivered using a font identifying
the text as NPC dialog.
The active identity can be changed by clicking on the identity list entries using the mouse.
Identities are removed by invoking the radial menu on the item to remove and selecting "Remove", or by clicking the item
to remove using the middle mouse button (wheel button).
Changing GM identity label
Upon launch, the messages sent by the host are labelled as coming from GM. This label can be changed to your liking or to reflect the game you are playing.
Enter /gmid followed by the label you want in the chat window. For example, enter /gmid Game Master.
Subsequent chat from you, when the primary identity is selected, is preceded with the new label
Enabling or disabling chat logging
The chat messages generated during a session can be logged into the file chatlog.html in the campaign folder.
Bring up the radial menu on the chat window.
Select "Stop chat log" or "Start chat log" on the menu.
Using the /die command
To roll dice using text input, bring the text focus to the chat entry line by clicking with the mouse.
Enter the command "/die" followed by a space.
Enter a die roll expression using the standard die notation. You can roll different die types and add modifiers, separating
them using plus (for dice and modifiers) or minus (for modifiers only) signs. Dice are not required, the command can be used
for the display of a number value or modifier only. An example of a dice expression would be "2d8+1d6+4-2".
Follow the dice expression with a space character and an optional description string to apply to the roll result.
Press enter.
Making public die rolls
Roll the dice as normal, keeping the control key depressed when the mouse button is released.
The die roll result will appear in a public roll result bubble.
- OR -
Enter the command "/die reveal".
Subsequent GM die roll results will be displayed to the players.
To hide the rolls, enter the command "/die hide".
Revealing die roll results
Locate a hidden die roll, identified by the question mark icon.
Click the result with the middle mouse button (wheel button).
A public chat entry with the die result total is displayed.
- OR -
Locate a hidden die roll, identified by the question mark icon.
Drag the result with the mouse to an empty area in the chat window.
A public chat entry with the die result total is displayed.
Assigning damage
Drag a number, such as a secret damage die roll result in the chat window, onto a player character portrait.
The result is revealed as a sum, with the description applied. A portrait icon assigns the message to the respective character.
Whispering to players
Click on the chat input line to enable text input.
Type the command "/whisper" (abbr. e.g. "/w"), followed by a space and the name of a player character identity. To help with the
input of the character name, you can type in the first characters of the name and press the tab key to autocomplete the name.
Append the message, separated using a space character, to the command.
Press enter.
The text will be delivered to the player owning the character only.
- OR -
Drag text from a chat frame, chat input line, or any other text that can be dragged, and drop it on the portrait of the target character. Slash commands whispered this way will be sent verbatim - they will not show a correct chat mode such as /action, for instance. You can also assign modifiers to a certain character this way, but they will be visible to all players.